
Quadify Base Is Now Free: Clean Quad Topology in Blender
Quadify Base, our smart tri-to-quad conversion add-on for Blender, is now free. Here is what it does, and what Quadify Premium, Pro and Ultra add for bigger retopology jobs.
Practical guides, tool comparisons and production notes for Blender, Unity, Unreal Engine, AI workflows and game-development pipelines.

Quadify Base, our smart tri-to-quad conversion add-on for Blender, is now free. Here is what it does, and what Quadify Premium, Pro and Ultra add for bigger retopology jobs.
12 articles

A practical guide to AI-assisted Blender workflows, from official MCP access to persistent production assistants, with security and reliability considerations.

A practical guide to connecting an AI assistant to Blender, choosing an MCP workflow, limiting permissions and verifying scene changes before they become production problems.

A practical comparison of Blender retopology options for organic models, hard-surface assets, scans and AI-generated meshes, including built-in and specialist workflows.
A production workflow for turning dense, triangulated or messy AI-generated meshes into cleaner Blender assets without destroying the shape you actually want to keep.
A practical asset handoff checklist for moving Blender models into Unreal Engine with fewer scale, topology, UV, material, collision and validation problems.

A production-focused list of free Blender tools and built-in systems for remeshing, procedural work, automation, AI-assisted control and asset preparation.
A practical free-tool stack for indie developers covering 3D creation, 2D art, audio, version control, capture, coding and asset cleanup without unnecessary subscriptions.
A practical Unreal Engine productivity stack built around data validation, editor scripting, utility interfaces, automation and reliable asset handoff.
A cross-engine checklist for preparing Blender and DCC assets for Unity, Unreal Engine and other real-time projects, covering geometry, UVs, materials, LODs, collision and validation.
A step-by-step Blender workflow for reducing heavy meshes, repairing bad geometry and preserving the silhouette, shading and production data that actually matter.
A production-focused Unity tool stack covering packages, profiling, editor automation, asset preparation, validation and cross-DCC workflows.