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Retopology
Every mesh that comes out of an AI generator, a 3D scanner, a CAD tool, or a boolean operation is broken. Triangles everywhere. No edge flow. Unusable for animation, unacceptable for production. Fixing it manually takes …
Every mesh that comes out of an AI generator, a 3D scanner, a CAD tool, or a boolean operation is broken. Triangles everywhere. No edge flow. Unusable for animation, unacceptable for production.
Fixing it manually takes hours. Quadify Ultra takes seconds.
Quadify Ultra is an AI-powered retopology addon for Blender 5.0 that converts any broken mesh — tri-soup, photogrammetry data, CAD imports, boolean results — into clean, production-ready quad topology. It detects your mesh type, selects the right algorithm, and processes it. One button.
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REFERENCE-DRIVEN RETOPOLOGY
Point Quadify Ultra at any clean mesh — a hand-retopologised character, a downloaded base mesh, a studio asset — and it learns from it. It analyses the loop placement, edge flow directions, pole positions, and face density of your reference, then rebuilds your target mesh in that exact topological style.
Your studio's topology standard, applied to any new asset in one click. Point it at your approved base mesh and it matches the style across every new scan, import, or AI-generated asset in your pipeline.
LOOP FLOW INTELLIGENCE
Analyses surface curvature and builds a mathematical flow field across your mesh. Three modes:
→ Align Diagonals: flips triangle diagonals to follow curvature. Non-destructive. Best as a pre-conversion step. → Curvature-Guided Remesh: full QuadriFlow solve with face count computed from density analysis. More faces where the surface curves, fewer where it's flat. → Analyse Surface: visualises loop candidates and optimal pole positions without making any changes. Understand your mesh before committing.
SEMANTIC MESH UNDERSTANDING
Detects what a mesh actually is — vehicle body panel, wheel arch, character face, rock, terrain — and prescribes the correct topology strategy for that part type automatically.
Uses object name, collection context, armature presence, shape keys, and vertex group names as classification signals. Always shows a confidence score. One-click override if it gets it wrong.
ANIMATABILITY SCORE
Before you spend hours rigging, find out if your topology will actually deform correctly.
Analyses joint zones using armature bone positions (or estimates them from curvature if no rig exists), then scores each zone across five criteria: quad coverage, face density, pole placement, loop ring completeness, and n-gon absence.
Output: 0–100 score with letter grade, per-zone breakdown, prioritised fix list, and a red-green vertex colour heatmap painted directly on the mesh. Catch topology problems before rigging — not after.
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Type an instruction in plain English. The agent picks the right algorithm, runs pre-flight safety checks, and processes your mesh.
"Quadify the entire scene" → Detects all mesh types, routes each object to the right algorithm, runs batch processing.
"Fix this photogrammetry scan" → Runs scan_repair first, then Voxel Remesh with calibrated density, then UV transfer.
"Is this mesh animation ready?" → Runs Animatability Score, paints heatmap, returns prioritised fix list.
"Apply the topology style from my reference character" → Analyses reference mesh, rebuilds target to match loop placement and edge flow.
A universal pre-flight safety system runs before every operation — auto-repairs broken geometry, guards shape keys, and prevents destructive operations on incompatible mesh types.
Works with Claude (Anthropic) or GPT (OpenAI) using your own API key at ~$0.001 per run. No mesh geometry is ever transmitted. All retopology features work offline without Agent Mode.
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Smart Quadify Best for: open panels, any mesh Edge flip + greedy quad matching. Never moves vertices. Geometry preserved exactly. Preserves UVs and shape keys.
Hard Edge Preserving Best for: CAD imports, boolean results Detects sharp feature edges first, then constrains quad generation within those boundaries. Sharp edge definition is never lost.
Dissolve + Requadify Best for: flat panels, n-gon meshes Dissolves coplanar edges to recover true panel topology, then requadifies. Recovers clean geometry from arbitrary triangulation.
QuadriFlow + Transfer Best for: flat closed meshes, windshields Field-guided remesh that generates globally consistent quad flow. Transfers UVs and vertex weights back from the original mesh.
Voxel Remesh + Transfer Best for: organic meshes, scans, photogrammetry Voxel field → QuadriFlow pipeline. Handles broken topology, scan noise, and complex geometry. Data transfer included.
Full Remesh — QuadWild Best for: characters, full retopology Complete retopology using the bundled QuadWild Bi-MDF engine. Pure quad output. Four resolution presets: Draft / Medium / Fine / Ultra. (Windows only in v1.2)
The ML engine routes automatically. Override manually anytime.
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✓ AI-generated geometry (tri-soup from any AI tool) ✓ Photogrammetry and 3D scan data ✓ CAD imports and STEP/OBJ files ✓ Boolean operation results ✓ Hard surface and vehicle meshes ✓ Organic characters and sculpts ✓ Game asset geometry ✓ VFX production meshes
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Batch Processing Select multiple objects and Quadify processes all of them independently. Each object is routed to the appropriate algorithm. Per-object results logged. Export stats as CSV for pipeline reporting.
Topology QA Heatmap Full heatmap analysis after any operation. Toggle the vertex colour overlay. Export as an HTML report. Includes Animatability Score in v1.2.
Local Cleanup Fix specific areas after processing. Tab into Edit Mode, auto-select n-gons, clean only selected faces. The rest of your mesh is untouched.
Before/After Compare Toggle the original mesh as a wireframe overlay on the result. Judge topology quality visually. Restore the original mesh with one click.
Pole Reduction Dissolves 5+ valence vertices where it's safe — no non-manifold geometry created. Run after Smart mode for cleaner topology on complex meshes.
Community ML Model Opt in to pull aggregated model improvements from all users worldwide. Your routing immediately improves after each update. Anonymous — only 18 geometry ratios are ever sent.
Performance benchmarks: → Open panel, 2k–5k faces (Smart): 1–4 seconds → Open panel, 10k–15k faces (Smart): 5–10 seconds → Organic mesh, 5k–20k faces (Voxel): 8–20 seconds → Flat panel, 2k–5k faces (QuadriFlow): 2–5 seconds
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✓ Quadify Ultra v1.2 addon (Blender 5.0+) ✓ All 6 retopology algorithms ✓ AI Agent Mode — 17 operations ✓ Bundled QuadWild engine (Windows) ✓ Reference-Driven Retopology ✓ Loop Flow Intelligence ✓ Semantic Mesh Understanding ✓ Animatability Score ✓ Topology QA heatmap + HTML export ✓ Batch processing + CSV export ✓ Community ML Model access ✓ Lifetime updates for all v1.x releases ✓ 7-day money-back guarantee
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Blender 5.0 or newer Windows (for QuadWild Full Remesh — all other algorithms are cross-platform) Your own API key for Agent Mode (Anthropic or OpenAI) — optional
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Does this work on Blender 4.x? No. Quadify Ultra v1.2 requires Blender 5.0 or newer. It uses APIs introduced in Blender 5.0 that don't exist in earlier versions.
Is Agent Mode required? No. Every retopology feature works entirely offline without any API key. Agent Mode is an optional layer on top.
What does Agent Mode actually cost? The default model is Claude Haiku at approximately $0.001 per run — one tenth of a cent. You pay your API provider directly. Quadify Ultra takes no cut.
Does my mesh geometry get sent anywhere? No. Only a small text description of mesh statistics is sent to the API — face counts, ratios, curvature values. No vertex positions, no geometry, no filenames. Your mesh never leaves Blender.
What happens to shape keys during remesh? Smart Quadify preserves shape keys. QuadriFlow and Voxel Remesh cannot — the geometry changes too fundamentally. The addon warns you before running these on meshes with shape keys. Recommended: bake shape keys to separate meshes first.
Does QuadWild work on Mac and Linux? The bundled binary is Windows-only in v1.2. All other algorithms work cross-platform. Mac/Linux QuadWild support is planned.
Is this a subscription? No. One-time purchase. All v1.x updates are included at no additional cost.
What's the refund policy? 7-day money-back guarantee. Contact anvilinteractivesolutions@gmail.com within 7 days for a full refund — no questions asked.
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$150 · One-time purchase · Lifetime v1.x updates
Questions: anvilinteractivesolutions@gmail.com