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Retopology

Quadify Pro — Tri-to-Quad Retopology & Mesh Pipeline for Blender

Quadify Pro is a professional Blender add-on for converting dense triangle meshes into clean, animation-ready quad topology — with full manual control, automated pipelines, and a natural language AI Agent that understand…

Updated Aug 2026Version 3.0.0
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Quadify Pro is a professional Blender add-on for converting dense

triangle meshes into clean, animation-ready quad topology — with full

manual control, automated pipelines, and a natural language AI Agent

that understands your mesh before it acts.

Built for production use with scan data, AI-generated geometry,

photogrammetry, and CAD imports. Supports Blender 4.4+.

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🤖 NEW IN v2.4.0 — AI AGENT MODE

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Type plain English. Quadify Pro does the rest.

"Convert to quads, reduce to 15k faces, then generate 3 LODs"

"Fix the topology and UV unwrap for game engine export"

"Analyse the entire scene and fix each mesh"

→ 19 operations available: convert to quads, reduce poly count,

QuadriFlow remesh, voxel remesh, generate LODs, build collision,

normalize texel density, UV unwrap, transfer weights, export mesh,

and more.

→ Rich mesh context — Agent reads your actual mesh data (face count,

quad %, non-manifold edges, shape keys, armature parents, UV layers)

before planning. No guesswork.

→ Plan preview — see every step, confidence score, and destructive

flag before anything runs. Approve or discard.

→ Per-step undo — Ctrl+Z steps back one operation at a time.

→ Hard safety guards — QuadriFlow and voxel remesh blocked on CAD /

hard-surface meshes unless you explicitly request it.

→ Multi-turn conversation — follow up with "now add LODs" without

restating context.

→ Privacy-first — only your instruction text and anonymous mesh

statistics leave your machine. No filenames, vertex positions, UVs,

or personal data ever transmitted.

→ Cost-efficient — estimated $0.001–0.003 per run.

Works with your own Claude (Anthropic) or GPT-4o (OpenAI) API key.

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🔧 CORE QUADIFICATION

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→ Selection-based quadification in Edit Mode — process only the faces

you select, leaving the rest untouched.

→ Multi-pass quadification — a second tighter pass recovers 8–15% more

quads on typical assets automatically.

→ Adaptive shape threshold — per-island, per-pass. Flat islands get a

higher threshold, curved ones a lower one. Better results than any

fixed value.

→ Constrained relax — boundary loops, UV seams, and sharp edges are

locked during relaxation. No UV drift, no hard-edge creep.

→ Triangulate First mode — for CAD, ngon-heavy imports, and

subdivision-surface assets where large polygons block quad recovery.

→ Live Quad Overlay — viewport tint showing green quads / red tris in

real time.

→ Before/After Snapshot — shape key saved automatically before every

destructive operation.

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⚙️ PIPELINE TOOLS

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→ LOD generation with silhouette protection and live face-count preview

→ Texel density normalization and UDIM packing

→ UV unwrap with seam control

→ Collision mesh generation

→ Export presets for game engines

→ Batch processing across multiple objects

→ QA heatmaps and HTML reports

→ Scan & Fix — remove doubles, fix normals, fill holes, remove loose geo

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📐 UNIT & SCALE DOCTOR

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→ Scene and object unit normalization

→ Scale application and grid snapping

→ Detects and fixes unapplied transforms before pipeline operations

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✅ REQUIREMENTS

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  • Blender 4.4 or higher

  • AI Agent Mode requires a Claude (Anthropic) or GPT-4o (OpenAI)

    API key — your key, your cost, your data.

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💬 SUPPORT

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Documentation: https://quadify3d.com

Email: anvilinteractivesolutions@gmail.com

Was $50now $25−50%Digital product