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Quadify Premium — Region-Aware Mesh Optimization for Blender 4.4+

Quadify Premium is a production utility for artists who need fast, controlled mesh optimization across asset libraries, scan data, and marketplace props — without losing what's already good. It builds on Base with region…

Updated Aug 2026Version 2.9.0
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Quadify Premium is a production utility for artists who need fast, controlled mesh optimization across asset libraries, scan data, and marketplace props — without losing what's already good.

It builds on Base with region-aware processing, LOD generation, batch tools, and density targeting. Everything is deterministic and repeatable — the same input produces the same output every time.

Works on:

  • Marketplace assets and kit-bash libraries

  • Photogrammetry scans (partial conversion, geometry preserved)

  • Hard surface meshes with complex material boundaries

  • Large prop libraries requiring consistent polygon density

  • Mixed tri/quad files from game engines or DCC tools

REGION-BASED CONTROL

Tag faces as Protect, Focus, or Transition directly in Edit Mode. Protect locks an area completely — Quadify won't touch it. Focus applies aggressive conversion. Transition blends between. Auto-tag assigns regions automatically using UV seams, sharp edges, and curvature heuristics so you can start from a reasonable default and adjust from there.

The live region overlay shows Protect / Focus / Transition colours directly in the viewport before you run anything. What you see is what gets processed.

ADAPTIVE CONVERSION ENGINE

Premium automatically detects mesh type — photogrammetry scan, hard surface, or mixed — and adjusts the conversion threshold accordingly. Scans get a permissive threshold that recovers more quads. Hard surface assets get a tight threshold that preserves structural edges. No manual tuning required.

FEATURES

Everything in Base, plus:

  • Region-based control — Protect / Focus / Transition face tagging

  • Auto-tag regions by UV seams, sharp edges, and curvature

  • Density Target — reduce meshes based on world-space tris per m² instead of arbitrary ratios

  • LOD generation — Gentle / Balanced / Aggressive profiles with estimated face counts before running

  • LOD naming conventions — Unity, Unreal, Simple

  • Batch processing across selected objects

  • Preset save / load system

  • Analytics and JSON report export

  • Before / after snapshot with toggle

  • Live quad coverage progress bar

  • Mesh health check with one-click Fix All

REQUIREMENTS

Blender 4.4 or newer

One-time purchase — no subscription, lifetime updates

ALSO AVAILABLE

Quadify Base ($10) — core conversion engine, essential tools

Quadify Pro ($50) — full studio pipeline, batch folder processing, UV tools, collision proxies, QA reports

Quadify Ultra ($150) — ML-routed full remesh, 100% quads on any mesh type, Blender 5.0+

Full comparison: quadify3d.com/compare

Also available on Superhive Marketplace.

DOCUMENTATION

quadify3d.com

Release Notes

v2.8.0 — Rebuild Topology & Conversion Quality

New Features

  • Rebuild Topology — full mesh remesh using the Smooth Remesh modifier. Runs a complete preparation sequence before remeshing: apply all transforms, remove doubles, recalc normals, fill holes, beautify tris, progressive quad conversion passes. Produces clean quad topology following surface curvature. Destructive — UVs, materials and shape keys are intentionally discarded.

  • Quad Density selector — dropdown on the Rebuild Topology button: Draft (25%), Medium (50%), Match (same as original), High (2x), Ultra (4x). Controls the octree depth of the smooth remesh.

  • Smart Convert — detects mesh type and selects optimal conversion threshold automatically. Scan/AI meshes use a 60° face threshold; hard-surface meshes use the user's angle limit. Shows detected type and threshold used.

  • First-run guide — dismissable panel on first session open showing the three key Premium capabilities.

  • Multi-select batch banner — alert when multiple objects are selected and batch mode is off.

Fixes

  • Rebuild Topology now applies all transforms before remeshing — fixes empty mesh from unapplied rotation.

  • Shape keys removed before any remesh — fixes RuntimeError on modifier apply.

  • Mesh Summary refreshes immediately after Rebuild Topology.

  • BMEdge.use_edge_sharp AttributeError fixed for Blender 4.1+ — uses getattr with smooth fallback.

  • Analysis gate moved to WindowManager — no longer persists across sessions or transfers to copies.

  • Semantic mesh classification removed from Premium — was misidentifying vehicle panels.

Was $25now $12.50−50%Digital product